I make games about feelings, politics, wastelands, and fancy dinners. Right now, I'm working on Honor Bound with Choice of Games, a text game about protecting a wilderness boarding school as a military bodyguard.
I made Blood Money, Creme de la Creme, Noblesse Oblige and Royal Affairs with Choice of Games, and worked on Love Island the Game with Fusebox Games, a story for Fallen London, and King of the Castle at Tributary Games.
Elsewhere my work appears on my site and in sub-Q Magazine.